Added a button in the settings to reposition both button panels.
Balanced the Timed Challenge to better take the level layout into account.
Made the Spin Overlay Challenge more difficult in wider rooms for most levels.
Fixed an issue where grid based levels would spawn incorrectly in rooms that shifted over time.
Fixed an issue with the Blue Intro level where no lasers would appear in some L-shaped rooms.
Fixed an issue where repositioning a button panel didn't properly clear the old position from memory,
resulting in the wrong positions sometimes being loaded on start in cases where the buttons have been moved a lot.
Handle edge-cases better when previously placed buttons are found on start-up, but a valid path between them is not.
This resolves some issues where lasers would not appear in the level, or the "start level" button could not be pressed.
Patch 0.12.14 2025/11/21
Handle an issue where the loaded room walls would drift differently from the loaded room 3D mesh,
which could cause button placement failure, level generation failures, and the inability to press "start level" in some cases.
Inverted the value on "Room Darkness" setting to make more sense.
Patch 0.12.13 2025/11/14
The max value for "Lowest you can go" in accessibility settings is now dependent on your height
Made the locked challenge screens a bit more appealing
Fixed a rare issue where two room scans could be loaded on top of each other
Fixed issue where laser emission flare wasn't visible on dynamic lasers
Fixed an issue with the Touch the Rainbow challenge where dynamic laser trails kept animating after a rainbow was touched
Fixed an issue with the Touch the Rainbow challenge where dynamic lasers too close to the wall would become rainbow lasers
Patch 0.12.12 2025/11/09
Fixed an issue where the game would not start correctly if your save file is corrupted
Fixed an issue where the buttons could suddenly change position
Made it easier to unlock some of the later challenges